Ikoria: Lair of Behemoths Set Review - Blue

Both Jamie and TJ are using a rating scale of 10 for this set. Jamie is basing hers on limited play, while TJ is giving more of a holistic rating. Melvin is just being Melvin.

Other Colors


 
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aegis turtle

Jamie: 3/10 control deck filler... cheap wall

TJ: 2/10 its an alright blocker, but without any power it won't actually stop any attacks, just slow the damage a bit. Not really worth a card

Melvin: Reasonable casting cost. I don’t think you want to shell out any more mana for a wall than this.

 
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anticipate

Jamie: 5/10 mostly filler, but being able to see more cards in deck and find your bombs/removal is nice

TJ: 6/10 solid card. take a look at he top three and grab the best one.

Melvin: The name of our spin-off podcast.

 
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archipelagore

Jamie: 6/10 powerful, but pricey. This has big finisher energy.

TJ: 7/10 it's slow. but a 7/7 that chills a creature when it comes in is pretty powerful. if you manage to get multiple mutates on this creature than it will be lights out.

Melvin: I’m going to call him Al-gore for short.

 
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avian oddity

Jamie: 8/10 being able to grant flying to a big ol creature at instant speed is powerful!

TJ: 6/10 a four mana 2/4 flyer is alright. But I expect I'd rather be giving something huge flying and drawing a card.

Melvin: Someone forgot how to bird when they created this creature. Or they were just winging it.

 
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boon of the wish-giver

Jamie: 7/10 draw 4 cards for 6 is a bit pricey. powerful late game card with cycle as a backup plan is very solid.

TJ: 8/10 I may be over rating this. But drawing 4 cards is absurd, even if at sorcery speed. and having the option to cycle instead so it isn't stranded in your hand is excellent

Melvin: Never miss an opportunity to draw four cards.

 
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capture sphere

Jamie: 7/10 decent removal, little bit pricey.

TJ: 8/10 premium removal. clears out a creature from combat and any tap activated abilities. having flash is also a really nice touch

Melvin: Chris Pratt looks so sad in the art.

 
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convolute

Jamie: 3/10 counter spells that are good early game, but terrible late game aren't my cup of tea

TJ: 4/10 If i have a lot of flash cards it gets better. but holding up mana for counters rather than developing in the early game is not great. and this gets much worse in the late game when they have extra mana

Melvin: Counterspells should always be polite.

 
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crystacean

Jamie: 4/10 big booty blocker isn't too shabby, only crabby

TJ: 3/10 super cute but also pretty weak.

Melvin: I azure you, this aquamarine animal will fit pyrite in any limited deck. I might be jaded, my my mouth hangs agate when I see the six toughness onyx.

 
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dreamtail heron

Jamie: 6/10 decent stats, and drawing cards when mutating seems good!

TJ: 6/10 four mana for a 3/4 flier that draws a card is pretty excellent. it's not amazing on it's own but drawing cards whenever you mutate is a great way to mitigate the potential card disadvantage if they have removal.

Melvin: If I can get this to survive, I’ll be drawing lots of cards from heron out.

 
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escape protocol

Jamie: 7/10 seems powerful with some really good ETBs

TJ: 7/10 ETBs are powerful, reusing ETBs is extra cool. seems like a powerful engine for a cycling deck. You can even protect your creatures from removal. The worst mode is to untap a creature that attacked, or to remove a creature from combat.

Melvin: My escape protocol is screaming like a child and running away with arms flailing.

 
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essence scatter

Jamie: 7/10 looking at this as cheap removal for the powerful mutate creatures, set is creature heavy so I will be playing multiple copies of this in any blue deck.

TJ: 6/10 essense scatter is among the better counters for limited I think. creatures are what win the game and this hits them for a really low cost

Melvin: If you broke down my nightmares into their essence, you’d get clowns, spiders, Fox News, and empty snack bags.

 
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facet reader

Jamie: 6/10 always loot!

TJ: 6/10 it's a human and it digs through the library for relatively cheap. I dig it

Melvin: I’m more a facet skimmer. I just want to know if the crystal is the murderer.

 
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frost lynx

Jamie: 6/10 a classic

TJ: 7/10 frost lynx always seems to be the card you always want in your deck. plus it has it's best art yet!

Melvin: Nice hair-fur. Literal frosted tips.

 
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frostveil ambush

Jamie: 5/10 this is so pricey for the effect, but does seem solid enough late game.

TJ: 7/10 a blowout card in the late game and a cycler in the early game. the effect is good when you are ahead, behind, or at a stall. plus its an instant. good card

Melvin: It’s April 14th and it’s snowing in Chicago. I’m in my own Frostveil Ambush.

 
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glimmerbell

Jamie: 4/10 filler, such a smol body.

TJ: 4/10 it flies I guess. I'm sure I'm missing something about this activated ability and I'll lose to it. But until then it gets a 4

Melvin: Dinnerbell > Glimmerbell

 
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gust of wind

Jamie: 6/10 bounce with card draw, this will be nutter butters in a heavy flyer deck

TJ: 6/10 there is a lot of flying in this set, so I imagine it will often cost two. But a cantrip that gets a nice tempo post is solid. Just be careful about what kind of mutate triggers you may be setting your opponent up for.

Melvin: Excuse you!

 
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hampering snare

Jamie: 4/10 seems fine to tip the scales in combat, but not something I'm looking to run in a lot of blue decks

TJ: 3/10 a decent combat rick. I would be more interested in running it than usual because of the cycling ability. But I'm still not excited by it

Melvin: Hampering Snare: When as a child you trapped a sibling under a laundry basket.

 
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keep safe

Jamie: 4/10 seems a bit niche-- will only hit removal spells, might get stuck in your hand. Wish this had cycling!

TJ: 5/10 a cantripping protection spell. nothing fancy. I wouldn’t mind running one

Melvin: I’m glad they’ve got owls as umpires at home plate. They give a hoot about getting the calls right.

 
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mystic subdual

Jamie: 6/10 can mitigate the power on a big mutated creature with lots of abilities.

TJ: 5/10 getting rid of all abilities with flash seems excellent. I'm more interested in shutting down a mutate engine than I am in lowering the power by two. The problem is that a big beefy creature will still be swinging so it isn't great as an actual removal spell.

Melvin: When someone offers me chocolate cake. Same look.

 

mythos of illuna

Jamie: 8/10 copying the best creature on the board is powerful! being able to cast for 3 colors is busted.

TJ: 9/10 the best thing on the battlefield is yours now. if you happen to pay the mana to get full value than it's absurd, but on it's own it's already fantastic. it's only restriction is that a permanent is on the battlefield worth copying

Melvin: So you make a clone and it fights something? Wasn’t this the plot of the last Will Smith movie?

 
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neutralize

Jamie: 7/10 love the cycling on this! makes so it's not a horrible top deck

TJ: 8/10 a non conditional counterspell that you can cycle is fantastic. when you need fuel it will dig further. when you need to stabilize it's got you covered

Melvin: A counterspell with two modes. You might need some sort of neutra-system to weigh your options on how to use this.

 
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of one mind

Jamie: 8/10 lots of decks will meet requirement for this being a 1 mana draw two. Yowza!

TJ: 8/10 a divination that may only cost one if you are running creatures

Melvin: Of one mind and six legs.

 
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ominous seas

Jamie: 6/10 this is fairly slow, but getting out on turn two, with some other card draw in the deck is powerful enough!

TJ: 7/10 if this didnt have cycling I would be more skeptical of such a slow payoff card. But when you draw it too late in the game you can just cycle it away. in the cycle deck this seems like a cheap payoff card but is probably too slow in a non cycle deck. without any assistance it wont pop until turn 10. and an 8/8 is a heck of a creature but that's a lot of time

Melvin: If you’re going to try and put eight counters on this in a game of limited, you better get kraken.

 
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phase dolphin

Jamie: 4/10 this isn't evasive, so being able to grant something unblockable is nice, but limited. This will be easily killed in combat. Being able to give this a flying counter would make this appealing.

TJ: 5/10 its got enough toughness to survive combat, but has no natural evasion of it's own. may only get one trigger off of the dolphin.

Melvin: Everyone remembers their dolphin phase in high school. Except the cool kids, who skipped it on porpoise.

 
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pollywog symbiote

Jamie: 7/10 payoff for mutate, cheap cost, makes things cheaper. I'm in!

TJ: 7/10 plenty efficient on it's own while enabling you to power out mutate spells and dig for more

Melvin: In draft, I don’t think this card is a signal that you should kermit to blue.

 
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pouncing shoreshark

Jamie: 6/10 4/3 flash for 5 not exciting, but being able to mutate this will be annoying tempo for the opponent

TJ: 6/10 the flash on this creature is going to make combat difficult. 4 mana to upgrade one of your creatures while bouncing one of theirs has the makings of a blowout.

Melvin: In Ikoria, shark jumps over you.

 
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reconnaissance mission

Jamie: 4/10 expensive set up, maybe looking to play in a evasive heavy deck though

TJ: 5/10 awful slow engine. but once online it'll be tough to not overtake the game with that much card advantage. cycling improves it nicely

Melvin: Sometimes I drive around looking for new take out restaurants. Same concept.

 
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sea-dasher octopus

Jamie: 8/10 CUTE! POWERFUL! mutating this onto a flyer will be delightful

TJ: 8/10 flash onto an unblocked creature to draw a card. or just an efficient instand speed creature on it's own. This card isn't super flashy bu you'll always be happy when it's in your hand and it will pull more than it's share of weight for that mana cost.

Melvin: And just in time for Christmas, this will come in a “Secret Lair” set along with Sea-Dancer Octopus, Sea-Prancer Octopus, Sea-Vixen Octopus, Sea-Comet Octopus, Sea-Cupid Octopus, Sea-Donner Octopus, and Sea-Blitzen Octopus

 
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shark typhoon

Jamie: 7/10 powerful, but expensive! A lot of times will probably just cycle to make a big ol shark late game.

TJ: 7/10 I don't know if I envision myself casting this as an enchantment too often. Most often you've got room for maybe 10 non creatures and I don't know how many I'll have left after casting this. But the cycle ability is really solid. for three mana it's a 1/1 flier that draws a card and only gets more efficient the more mana you spend. If I have six mana I'd likely rather have the flying 4/4.

Melvin: This would make an okay movie.

 
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startling development

Jamie: 5/10 looking at this as removal/ possibly making opponents creature smaller to deal with in combat. seems flexible, and the cycling makes it something I will run in every blue deck

TJ: 6/10 a trick that either upgrades our creature or downgrades theirs. having cycling for one mana makes it worth running but I'm not sure how often I'll actually cast this

Melvin: So did one of the baby eagles turn into a serpent? I’m not sure what’s going on here.

 
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thieving otter

Jamie: 5/10 will need to work to make this evasive, but powerful effect to warrant trying to build around

TJ: 4/10 a cutie that draws cards. for three mana it's got a good effect but needs help to actually connect with the opponent

Melvin: If you haven’t played a Scroll Thief-type card in limited before, you otter try this one.

 
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voracious greatshark

Jamie: 8/10 powerful! 5/4 flash creature awesome enough, being able to counter a creature spell makes this so dang appealing. Will have interesting choices in combat-- try to eat a creature or wait to to counter something.

TJ: 8/10 a five mana 5/4 with flash is already solid. countering a creature on top of it all makes this card a complete blowout package.

Melvin: We’re going to need a bigger removal spell!

 
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wingfold pteron

Jamie: 7/10 hexproof is gross and using this as part of a mutate stack will be incredibly irritating.

TJ: 5/10 Not my favorite of the cycle. 6 mana is a lot to ask for a 3/6 with either flying or hexproof. Really seems like its at it's best if you pick hexproof then mutate onto it but for six mana I'm sure there is still cheaper.

Melvin: Why does this dinosaur have two wings? In case it gets a pteron one.

 
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wingspan mentor

Jamie: 7/10 powerful ability to grant flying to a big dumb monster, would be nice with a flicker effect.

TJ: 7/10 3 mana creature that gives something flying and boosts the team. seems excellent in most decks

Melvin: My last wing mentor died in an unfortunate accident. He said he had everything under control, but we were out of milk and the Atomic sauce was over a million scoville units! They had to close the Buffalo Wild Wings for three days to clean up the mess.